It turns out that Sucker Punch is making a sequel to Ghost of Tsushima, a good fortune for each and every metric, a new fast-selling IP enjoyed by enthusiasts who feel comfortable proclaiming it as one of the most productive PS4 games of the generation, which, given its competence, is a vital statement.
But this raises the question, what would Ghost of Tsushima 2 look like? Well, first of all, it probably wouldn’t be called that. Tsushima’s story turned out to be over, so we were probably going to move to a new island and the name would be replaced accordingly. Ghost of Japan would open up a bit, however, there are a million small, giant islands in Japan from where. Ghost of Amakusa. Ghost of Toshima. Ghost of Notojima. It’s a long list.
However, I’m more focused on who would lead the game, and I think as long as we succeed in the end of Ghost of Tsushima, we already have a lead candidate.
I think Jin’s story is over. He is a wonderful character, but he kept his island, took care of his family, became the ghost and won the day. He’s certainly a fugitive now and I think we can continue his story in a new position because he’s being chased by the shogun or something, but I think we have a more attractive option on the table. Spoilers are still.
I mean Tomoe.
In Ghost of Tsushima, one of the longest missions in the game is the one you execute alongside Sensei Ishikawa. It takes a lot of twists and turns. First of all, you think Tomoe, his young archery prodigy, was kidnapped by the Mongols. Then you will be informed that you have joined the Mongols and are now in command of teams of them, and train them to be better archers.
But even if she ends up hunting as a big villain only secondary to the Khan, when you succeed at the end of her journey, things change. Tomoe says that he regrets his resolve to join the Mongols, and that all the Japanese he killed did it out of pity, and that he tried to save you, the Mongols, from killing people. It’s a little hard to tell if you can accept how true with her, but she ends up helping you save a village, even if she’s helping her escape the island.
Throughout the game, Tomoe is built as a bow-shooting demon, yet in general, there is much communication about what a wonderful samurai would have been like if she had not been as morally compromised as a former bandit and then a Mongol traitor. But in the end, she seemed redeemed, and I found myself thinking “yes, I would definitely play a full game like her” as she went into the unknown.
But more to count.
While writing this article, I knew that Tomoe is encouraged through a genuine user of the japanese samurai story, Tomoe Gozen. Although her bandit story doesn’t seem to be the same, she ended up being a prominent samurai warrior, who deserves to silence everyone about “but women can’t be samurai!” Which, I know, would happen if a woman played a new game.
This is how Tomoe described in The Tale of the Heike, written in the 14th century:
“Tomoe is beautiful, with white skin, long hair and captivating features. She is also a remarkably strong archer, and as a swordsman, she is a warrior who values a thousand, in a position to face a demon or a god, on horseback or on foot. . He treated the horses intact with very good skill; emerged unscathed from the dangerous descents. Whenever an imminent war, Yoshinaka sent him as his first captain, armed with forged armor, a large sword and a sturdy bow; and she has conducted more valuable acts than any of her other warriors.
yes, uh, that sounds like someone running a samurai video game, doesn’t it? Absolutely.
I already sold Tomoe leading a sequel just from what I saw in the game. I had no idea of the true story of Tomoe, the prominent samurai warrior, so now I’m 300% convinced that this would be the right choice.
A Ghost sequel is several years away, but when it arrives, I wouldn’t be surprised to see Tomoe directing it. And that would be well deserved.
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