The best 80-0 victory on the “Destiny 2” iron banner that will give you nightmares.

Iron Banner pairing has been a subject of continuous verbal exchange for years in the Destiny community. The unusual thread is that the games are too unbalanced, and it’s anything that happens since the mode uses pairing or skill-based connection.

Well, get in a position to witness the mother of all iron banner crime scenes.

This comes from Kim Dotcom, that prominent Internet entrepreneur you’ve probably heard of, who’s also one of the toughest Destiny players I think I’ve ever seen. And he and his friends made this “impeccable” Game from Iron Banner, a 80-0 mercy, a purpose in the last few days, and they in spite of everything they did. It’s not a single death.

The video is below:

What’s the secret is A mix of being very good, a bit of luck, understanding things like spawning trap, breaking the minds of your enemies (at least one user has quit) and how Iron Banner is built for steam rolls like this.

I share this video and this story today, yes, because it’s crazy, but also because I’m sure a lot of players have been in a game aspect like this, but not with the best score. I probably wouldn’t say what I look like.

I think other people are ignoring Iron Banner’s main problem, and it’s not the pairing. It’s the way itself.

The Iron Banner edition, where when you capture 3 zones, crash and players make a 3-point spin before a reboot, it’s pretty designed for the most powerful team to get an early merit and a snowball for a massive advantage and sometimes early mercy. Normal games are much more back and forth with a maximum of groups sitting in two zones and gradually winning, however, the way Iron Banner is structured with its “The Hunt is On” format encourages games to derail completely.

This, and not the pairing, is the explanation for why we see so many Iron Banner games ending in pity, because a small merit can become a wonderful merit, be it skill, coordination (hence the six stacks), objective play, whatever it is because of how the mode is structured. If something has to change, I don’t think we need to locate a magic matching formula to pit the best groups against others, they’re probably adjustments to the mode regulations.

Iron Banner, of course, still has other problems. Once your 4 weekly bonuses are finished, the farm loot slows down and you can’t aim well at any team. Beyond that, there has been an incredibly annoying error in the game for months in which Iron Banner will randomly count the strength of the artifacts for a player when not intended. It’s frustrating for both sides because A) players on the other team will be trampled by someone with 20 additional forces that they’re not meant to have and B) it sucks for the player himself because he thinks he’s having a smart game, they just realize that they haven’t progressed on any of their bonuses because this error makes the game not log in at all while you’re playing in IB. I rarely see this bug discussed through Bungie himself, however, it has existed and can also appear for moves and Crucible and Gambit (do you ever see that your bonuses do not progress? That’s why). It needs repair.

Anyway, Iron Banner will be controversial. But nothing is as frightening as this better mercy. Keep your eyes off the butcher shop.

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I write about video games, television and the Internet.

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